We are SGI.The Silicon Graphics O2 microcomputer was designed as an entry-level high-quality graphics and image processing workstation. We are the trusted leader in high performance computing. Our open-systems-based storage solutions leverage an intelligent combination of leading storage technologies to produce tailored systems that meet both performance and budget objectives. When it comes to your storage needs, we offer Intelligent Data Management, Scalable Lustre® Suite Solutions and the InfiniteStorage™ platforms. If you've got Big Data challenges, we've got solutions (after all, we did foresee this unique development in the late 90s). As an added bonus, they are also at the top of the list in terms of energy efficiency. Our ICE™ and UV™ systems are some of the fastest commercial supercomputers in the world. Our solutions enable all of our customers (financial institutions, governments, manufacturers, the healthcare industry, retail, universities, automakers, research facilities, even those in the entertainment industry) to accelerate time to discovery, innovation and profitability. Now, we are a global leader in high performance solutions for compute, data analytics and data management. We've come a long way from only focusing on graphics in the entertainment industry. While we may legally be a completely different company, we have a legacy of over 30 years of experience innovating and developing relevant solutions for our customers. Rackable Systems purchased Silicon Graphics Inc.'s assets and decided to rename the surviving company, Silicon Graphics International Corp. SGI's specialty of developing high performance computers only increased in 2009 when another change occurred. Mashey coined the term "Big Data." As a result of this new phenomenon, SGI already had a head start in further developing its workstations, supercomputers and solutions to meet today's extreme data growth. In the late 90s, SGI's Chief Scientist at the time, John R. #Silicon graphics softwareGraphics and simulation software weren't the only products the company produced. It was also a time of change within the company and developing new insights. The 90s weren't just a time of creating quality entertainment for all ages. Because of SGI's innovation it was possible to create the T-1000 villain in Terminator 2, the morphing towards the end of Michael Jackson's "Black or White" video, the dinosaurs in Jurassic Park, and even animate Disney's "Beauty and the Beast." Hollywood entertainment companies like Lucasfilm and Dreamworks SKG, music video producers and even Disney used SGI products to bring their artistic visions to life. The idea was revolutionary because before this, graphics simulations were often (if not only) done on large mainframe computers. Produce sophisticated three-dimensional graphics. Clark was initially focused on developing a powerful semiconductor chip (called the Geometry Engine) that would allow small computers to in the early 1980s by Jim Clark, a former Stanford University Professor, and a group of his Stanford graduate students. SGI, Silicon Graphics International Corp., was originally founded as Silicon Graphics Inc.
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